Transcending a Mantra
The words "lift, unfurl, inflate" surely did help progress to this point but have ceased being useful to me. They may still work as general description but no longer correspond to the parts of my forehand in their each syllable well enough.
My idea for today is to set up the timing for a whirl and roll and apply it to a radically different shot. This timing is not bad. It has you ready to drive a double-ending racket with your right leg on count five. Roughly, you use two counts to get the racket up and way back, two more to bring it slightly forward into perfect position. It's a very good emergency shot for when you are totally rushed. Someone could play this way all the time.
Okay, now go for a later whirl with as little roll as necessary integrated into it.
When extreme roll is required, it should perhaps start even before the whirl, at end of the mondo. To put the whirl question another way, substitute the parallellism-out-toward-right-fence and rock-on-a-string tricks for counts three and four. Together they make an easy, blended and slightly accelerative motion.
A surprise in first trying this is the levelness and minimum of pitch change with which the racket arm can sweep back into the body on the basic shot. That would be ball approaching at ideal height, pace and positioning, etc. The spearing racket, though on a collision course just lets the arm miss the body because of the bubble (brief double-ending) you put into its trajectory.
Later, you may explore down and up instead of level, more subtopple,
what to do in the special cases of high ball, etc., etc.
With this bi-directional whirl you come to the same perfect position as in whirl and roll but with the difference of being more lively and less mechanical.
I am not injured right now and have won ten straight matches against an opponent with whom I have been absolutely even for the past two years.
He isn't injured either.
We play three times a week but not full matches. We play one very long set and then two or three extra games as possible consolation, thus leaving
time, energy and sinews available for other things.
The words "lift, unfurl, inflate" surely did help progress to this point but have ceased being useful to me. They may still work as general description but no longer correspond to the parts of my forehand in their each syllable well enough.
My idea for today is to set up the timing for a whirl and roll and apply it to a radically different shot. This timing is not bad. It has you ready to drive a double-ending racket with your right leg on count five. Roughly, you use two counts to get the racket up and way back, two more to bring it slightly forward into perfect position. It's a very good emergency shot for when you are totally rushed. Someone could play this way all the time.
Okay, now go for a later whirl with as little roll as necessary integrated into it.
When extreme roll is required, it should perhaps start even before the whirl, at end of the mondo. To put the whirl question another way, substitute the parallellism-out-toward-right-fence and rock-on-a-string tricks for counts three and four. Together they make an easy, blended and slightly accelerative motion.
A surprise in first trying this is the levelness and minimum of pitch change with which the racket arm can sweep back into the body on the basic shot. That would be ball approaching at ideal height, pace and positioning, etc. The spearing racket, though on a collision course just lets the arm miss the body because of the bubble (brief double-ending) you put into its trajectory.
Later, you may explore down and up instead of level, more subtopple,
what to do in the special cases of high ball, etc., etc.
With this bi-directional whirl you come to the same perfect position as in whirl and roll but with the difference of being more lively and less mechanical.
I am not injured right now and have won ten straight matches against an opponent with whom I have been absolutely even for the past two years.
He isn't injured either.
We play three times a week but not full matches. We play one very long set and then two or three extra games as possible consolation, thus leaving
time, energy and sinews available for other things.
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