The ball is on the racket only about 3-4 milliseconds. The parameters relevant to the flight of the ball I would think are:
1) trajectory of incoming ball
2) spin of the incoming ball
3) inital point of impact by the racket on the ball (related to 4) and 7)...). If you divide the face of the incoming ball in quadrants, the initial impact point will vary based on the type of shot.
4) angle of the racket face at impact
5) the point on the racket where initial impact occurs (sweet spot, off center, etc.)
6) the racket characteristics (flexibility, etc.)
7) force vector (strength, direction) applied by racket face to the ball at impact
8) ball characteristics affecting deformity
Federer, for example, has a slight tilt and off center hit here:
Federer forehand
Am I forgetting something?
Anyway, it seems intriguing that, for example, in the case of a forehand, very intricate biomechanical pre- and post-movements are needed to for a brief 3-4 millisecond impact. A windshield wiper finish adds topspin even though the up and down movements occur way after impact. All this to only set 4) and 7) efficiently.
1) trajectory of incoming ball
2) spin of the incoming ball
3) inital point of impact by the racket on the ball (related to 4) and 7)...). If you divide the face of the incoming ball in quadrants, the initial impact point will vary based on the type of shot.
4) angle of the racket face at impact
5) the point on the racket where initial impact occurs (sweet spot, off center, etc.)
6) the racket characteristics (flexibility, etc.)
7) force vector (strength, direction) applied by racket face to the ball at impact
8) ball characteristics affecting deformity
Federer, for example, has a slight tilt and off center hit here:
Federer forehand
Am I forgetting something?
Anyway, it seems intriguing that, for example, in the case of a forehand, very intricate biomechanical pre- and post-movements are needed to for a brief 3-4 millisecond impact. A windshield wiper finish adds topspin even though the up and down movements occur way after impact. All this to only set 4) and 7) efficiently.
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